I’m just placing blocks down and using the logic of the engine.
#VIDEO GAME WAY TO THE WOODS HOW TO#
I do visual scripting, so I know how to do that stuff, but I’m not out there hacking into the Matrix and shit. Or did you start with art and eventually progress from there? GamesBeat: It sounds like you started as a gamer and then started experimenting with game design and programming. They’re such a good culture, such good people. He set me up and taught me so much about the industry. I made a game for fun when I was in year 10, and that got noticed by Alex on Reddit, Alex from Owlchemy. In year seven, I got a graphics tablet and I started drawing stuff online. I had no internet and nothing to do as a kid, so me and my brother would just make our own games, little films and stuff. When I was about 12, I was playing with the Forge in Halo.
![video game way to the woods video game way to the woods](https://psxextreme.com/wp-content/uploads/2018/06/Through-the-Woods.jpg)
I was playing Warcraft III and stuff like that, in the world editor, making custom maps for my own games. Tan: I’ve always been making games, even when I was really young, eight years old. GamesBeat: Is working with Owlchemy how you got started, or were you doing art before that and then you found them? I’ve worked on a few projects before, like Job Simulator and Rick and Morty, the VR game. I graduated high school in 2016, and obviously I’ve been making Way to the Woods since. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.Īnthony Tan: I live in Melbourne.
![video game way to the woods video game way to the woods](https://spiele-release.de/games/img/screenshots/way-to-the-woods_1.jpg)
![video game way to the woods video game way to the woods](https://oyster.ignimgs.com/wordpress/stg.ign.com/2016/01/WaytotheWoods-2-1.png)
But they also don’t go unchallenged - they’ll have to solve puzzles and face a perilous black goo that corrupts whatever it touches. As they embark on a journey back to the forest, they encounter adorable creatures like gangs of raccoons and self-governing cats. In the trailer, the two deer seem to have a kind of lonely but peaceful existence. The result is visually stunning and atmospheric.
#VIDEO GAME WAY TO THE WOODS PC#
Melbourne-based developer Studio Happy Bee - which is actually just Anthony Tan - has worked on it since 2015, and the game is slated for a PC launch in 2019 with console releases hopefully to come.Īs inspiration for Way to the Woods’ beautifully desolate world, Tan looked to works like Studio Ghibli’s Spirited Away, Naughty Dog’s The Last of Us, and Steven Universe. Way to the Woods is a gorgeous exploration game starring two deer in a postapocalyptic landscape. Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next.